Don't use Infernal Furnaces too much or too often they produce Flux like no tomorrow, and bring down the Aura 1 point out of the quantity of Aura in the environment.Every silverwood tree contains a pure node, which can destroy flux. When using the Crucible, Try and find items that have the exact amount of aspect you need. Avoid dumping unused essentia into the environment.The stages of Flux in the environment from least to most severe are: None, Minimal, Moderate, High, and Dangerous.įollow these steps to minimize the negative impact of flux. If you bring up Flux in one Aura node region, the others will be affected less severely nearby, but nonetheless, will be affected in addition because Aura nodes work together to help each other balance out. These levels are different depending on the local Aura node in the area. There are a few states of Flux in the environment. Only the brave or foolish practices magic without keeping an eye on how much Flux they are letting loose into the environment. Lightning strikes, storms or mysterious illnesses or boons can all be held as examples of Flux being purged from an aura. The simplest and most common is the spontaneous generation of the magical creatures known as Wisps. The exact form this takes can vary vastly and depends on the type of flux present in the aura. Luckily, auras almost always strive for order and balance, and this usually means that Flux is purged from them in some way. It is not a corruption of the magic, but a disturbance - order turning to chaos and the natural laws being turned on their head. If the magical aura can be described as a still pool, Flux is the ripples and eddies caused by a rock dropped into it. Using magic is never without risks and nothing proves this as much as Flux. the Darkness aspect causes blindness whilst the Fire aspect causes fire). You should note the effects in each Aura should be slightly different (e.g. In fact, do it with several different aspects and several different Auras. Simply try dumping tons of the same aspect into an Aura. The effects vary depending on the type of aspects dumped into the Flux. Devices, items, and Nodes dump random aspects. Other examples include angry giants and angry zombies that grow in size and power each time they are attacked. Shown studies have said that a node at medium or higher flux will spew forth something foul, suffuse the air around you with strange energies and give you a random potion effect (good or bad), make it rain, or cause a thunderstorm with a ridiculous amount of lightning. The chat will say something and you will get dizziness when you are diseased temporarily. Pure Nodes, lightning strikes, odd sicknesses, and Wisp spawning all lower the Flux levels in the area. When the Flux level get too high, it will begin to spawn Wisps and cause other negative events. Many different things will add flux, such as the fact that all unused aspects in a crucible after something is made are released as flux into the aura, infernal furnaces, and moving nodes. Flux is neither an opposing force to Vis nor something altogether different, but rather it is simply disturbances in the Vis aura.
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